Video games can actually be good for you and Rusel DeMaria (whose books on video games have sold 2 million copies) proves it. In this insider's analysis of the increasingly violent and uncreative video gaming industry, he offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of games to promote positive personal and social change.
Rusel DeMaria (Grants Pass, OR) has been an observer and/or participant in the electronic gaming industry since its inception. Beginning in 1980, he began writing professionally about games. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. In addition to his books, Rusel has been a senior editor and columnist for several national magazines. Johnny L. Wilson (Seattle, WA) is Group Publisher for Wizards of the Coast's magazine group, which includes Dragon, Dungeon, Top Deck, Star Wars Gamer and Star Wars Insider. He is perhaps better known as the former editor-in-chief of Computer Gaming World (1992-1999), the premier magazine for computer-gaming fans.
Introduction Chapter 1: The State of the Game Today Chapter 2: The Evolving Nature of Games - Problems and Potential Chapter 3: Why We Play Chapter 4: How We Learn Chapter 5: The Next Step Chapter 6: Making It So Chapter 7: It Has Been Done Chapter 8: Ways that Games can Inspire and Teach Chapter 9: The Various Shades of Games Chapter 10: The Challenge Chapter 11: Ethical Considerations Chapter 12: Activism Appendix
Changing the Way We Look at Video Games
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BK Currents (Paperback)