A unique and essential guide to Media Labs, spaces where new media, art and technology often come together. Gives advice on where they are, what they offer for digital media production and training and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world now and in the future.
A unique and essential guide to Media Labs, spaces where new media, art and technology often come together. Gives advice on where they are, what they offer for digital media production and training and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world now and in the future.
A unique and essential guide to Media Labs. Gives advice on where theyare, what they offer and how to apply. Includes history and discussion ofMedia Labs and how they will play a key part in the digital world of thefuture for both film and games development.
“"... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can't fail to help you get new creative content made, and seen, around the world."”
About previous work:‘Stuffed with infographics and interesting tidbits of information and trivia, it givesreaders something to be thankful for every day of the year. ‘−Kirkus Reviews‘Informative, interesting, and effective.... helps readers to appreciate [Cameron's]influence and proves to be an intriguing experience.’−Film Matters
James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope andEmpire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFIand the British Council. As an educator he has taught Film at the University ofGloucestershire, Hereford College of Arts and at SAE Institute in London. He hasalso taught screenwriting for the short film at the University of Warwick. James'sbooks include the recently published The Year of the Geek (Aurum Press) and Bodiesin Heroic Motion: The Cinema of James Cameron (Columbia University Press).
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