First a sinister clown-masked figure steals Yugi's Millennium Puzzle, then Ryuji Otogi challenges Yugi to a collectible dice game. Without the Millennium Puzzle, Yugi can't call Yu-Gi-Oh. Can he win without his "other self" to help him out? Rated for children 9-12.
First a sinister clown-masked figure steals Yugi's Millennium Puzzle, then Ryuji Otogi challenges Yugi to a collectible dice game. Without the Millennium Puzzle, Yugi can't call Yu-Gi-Oh. Can he win without his "other self" to help him out? Rated for children 9-12.
In the second saga of the Yu-Gi-Oh! epic, Duel Monsters is the world's most popular collectible card game-but to Yugi, it's the most dangerous game of all! Entering the Duel Monsters world championship, Yugi fights ruthless opponents like game designer Maximillion Pegasus and teenage multimillionaire Kaiba Seto, hoping to discover the origin of the game...and his own powers! Contains the original storyline of the first season of Yu-Gi-Oh!, including scenes too startling for TV!
Mai Kujaku! Dinosaur Ryuzaki! Esper Roba! The world's greatest duelists are in town for the Battle City tournament...but a mysterious group is stalking the tournament to steal the most valuable cards! The Rare Hunters are more than thieves...they're pawns of the mysterious Marik, a deadly duelist from Egypt who already possesses two of three most powerful cards in the world. And to defeat them, Yugi must find a way to beat Exodia, the world's most unbeatable combo!
Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).
There's a new game shop in town, peddling a hot new game, and things look bad for Grandpa Mutou's family business! But the Black Crown game store is more than a business competitor...its owners want to put Yugi and his grandfather out the picture forever. First a sinister clown-masked figure steals Yugi's Millennium Puzzle! Then Ryuji Otogi, the teenager heir to the store, challenges Yugi to a collectible dice game of dragons and monsters. But without the Millennium Puzzle, Yugi can't call Yu-Gi-Oh. Can he win without his "other self" to help him out?
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