Millions of people play massively multiplayer online (MMO) games like World of Warcraft, and many of those players belong to guilds. Andrews offers a complete guide to help readers decide what sort of structure and focus their guild should have.
Who said dragon slaying was easy? Leading a guild in massively multiplayer online (MMO) games like "World of Warcraft" is more difficult than most players think. Your members look to you to solve problems, plan raids and battles, and lead them to riches and renown.
In "The Guild Leader's Handbook," you'll learn how to create, build, and maintain a successful guild. Author Scott F. Andrews, a longtime guild leader and guild advice columnist for WoW.com, will show you how to guide your guild to glory. Whether you're trying to confront a monstrous threat, conquer your rivals, or simply reign supreme as the wealthiest traders in the galaxy, "The Guild Leader's Handbook" offers invaluable guidance to help you achieve your goals.
You'll learn how to: Plan successful raids, player vs. player battles, roleplaying sessions, and contests Deal with problem players and keep a lid on guild-fracturing drama Solve loot issues and choose the best loot system for your guild Boost your guild's morale, reputation, and server presence Promote and motivate an effective officer corps Organize fun and safe real-world guild meetings and events
Whether you're an established guild leader in need of sage advice or a dedicated player seeking to form your own community, "The Guild Leader's Handbook" is an essential guide to managing a guild successfully in any MMO game.
For the past three years, Scott F. Andrews has been helping other guild leaders and officers with his weekly advice column "Officers' Quarters" for http-///. A veteran of the MMO genre, he leads one of the oldest surviving guilds in World of Warcraft.
DedicationAcknowledgmentsIntroductionAuthor's Note: GM vs. GL and Other AcronymsChapter 1: Forging a Guild IdentityChapter 2: Humble Origins: Foundations of a Successful GuildChapter 3: Nonhuman Resources: Recruiting Players and Evaluating RecruitsChapter 4: Dramatis Personae: Dealing with Guild DramaChapter 5: Epic Encounters: Raiding as a GuildChapter 6: The Protocols of Plunder: Loot DistributionChapter 7: PvP and Roleplaying GuildsChapter 8: The Burdens of Command: Managing OfficersChapter 9: The Long TermChapter 10: IRL: Dealing with RealityA Look AheadUpdates