COVID-19 update: Victoria update. Click for details.
Contact Us Need help? Contact us
Explore Departments
Departments

Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games

The Lead Project


ISBN: 9781593275310
ANNOTATION:
"This edition has been updated to cover Scratch 2"--Title page verso.
Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games
Product Unavailable
OTHER FORMATS:
ISBN: 9781593275310
ANNOTATION:
"This edition has been updated to cover Scratch 2"--Title page verso.

Annotation

"This edition has been updated to cover Scratch 2"--Title page verso.

Publisher Description

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software.

In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.

This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.

Now Updated for Scratch 2

The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents.

For Ages 8 and Up

Author Biography

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

Table of Contents

A Note for Parents and Educators Stage 1: Riding A Flare from the Sun Stage 2: Entering Deep Space Stage 3: Trapped By Mona Lisa's Smile Stage 4: Defend Hong Kong's Technocore Stage 5: Penalty Kick In Ipanema Stage 6: Race in the Desert Stage 7: The Secret Treasure of Giza Stage 8: Wizard's Race Stage 9: The Final Fight ... In Dark Space Stage 10: Epilogue

Review

"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults." --Boing Boing

Long Description

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms, libraries, and homes worldwide. By dragging together colorful blocks of code, kids quickly learn computer programming concepts and make cool games and animations. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. The book's patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like flow control, subroutines, and data types effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! 2.0 is the perfect first step for the budding programmer. Now Updated for Scratch 2.0

Review Quote

"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults." --Boing Boing

Product Details

Author
The Lead Project
Short Title
SUPER SCRATCH PROGRAMMING ADV
Publisher
No Starch Press
Language
English
ISBN-10
1593275315
ISBN-13
9781593275310
Media
Book
Format
Paperback
Edition
2nd
Year
2013
Country of Publication
United States
Illustrations
illustrations
Subtitle
Learn to Program by Making Cool Games
Pages
160
Audience Age
12-17
Publication Date
2013-10-13
Audience
Children/Juvenile