Game Design Workshop, 4th Edition by Tracy Fullerton, Paperback, 9781138098770 | Buy online at The Nile
Departments
 Free Returns*

Game Design Workshop, 4th Edition

A Playcentric Approach to Creating Innovative Games, Fourth Edition

Author: Tracy Fullerton  

Paperback
ISBN / EAN: 9781138098770
This textbook is prescribed for the following courses:
Use our Textbook Finder to find the rest of your Textbooks!
Save
$25
RRP $112.01
$86.25
Or pay later with
Check delivery options
Paperback

PRODUCT INFORMATION

Summary

Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.

Read more

Description

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience.

Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game.

This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers.

Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Read more

Critic Reviews

“"Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers." Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California. "This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design." Colleen Macklin, Associate Professor, Parsons The New School for Design. "Tracy Fullerton's Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use." Warren Spector, Studio Director, OtherSide Entertainment.”

"Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers."

Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.

"This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design."

Colleen Macklin, Associate Professor, Parsons The New School for Design.

"Tracy Fullerton’s Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use."

Warren Spector, Studio Director, OtherSide Entertainment.

Read more

About the Author

Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review

Read more

Product Details

Publisher
Taylor & Francis Ltd | CRC Press
Published
27th August 2018
Edition
4th
Pages
522
ISBN
9781138098770

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

Save
$25
RRP $112.01
$86.25
Or pay later with
Check delivery options
ISBN / EAN: 9781138098770
This textbook is prescribed for the following courses:
Use our Textbook Finder to find the rest of your Textbooks!