
How Pac-Man Eats
$77.73
- Hardcover
368 pages
- Release Date
16 March 2021
Summary
In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are…
Book Details
| ISBN-13: | 9780262044653 |
|---|---|
| ISBN-10: | 026204465X |
| Author: | Noah Wardrip-Fruin |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 368 |
| Release Date: | 16 March 2021 |
| Weight: | 894g |
| Dimensions: | 229mm x 178mm |
What They're Saying
Critics Review
“This is the heart of this book - a new abstraction, a new tool for discussing something that we’ve always felt was there, but didn’t have a good way to identify. This tool lets us broaden our conversations as we discuss game design: we can talk about mechanics and systems not just in terms of what they do, but also what they will mean to the player.”
- Robert Zubek, author of Elements of Game Design, Gamasutra
“Wardrip-Fruin’s use of logics and models works impressively well at offering readings of what his chosen games are about in ways that a focus on story, mechanics, or rules alone cannot.”
- Rainforest Scully-Blaker, Critical Studies in Media Communication
“The creative form of the video game has entered a phase of development that is both fraught and promising, attracting notably intelligent designers and scholars. How Pac-Man Eats should figure prominently in the way these makers take on a catastrophic world.”
- Stuart Moulthrop, Electronic Book Review
About The Author
Noah Wardrip-Fruin
Noah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of Expressive Processing- Digital Fictions, Computer Games, and Software Studies (MIT Press).
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