
Persuasive Games
The Expressive Power of Videogames
$76.04
- Paperback
464 pages
- Release Date
13 August 2010
Summary
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Draw…
Book Details
| ISBN-13: | 9780262514880 |
|---|---|
| ISBN-10: | 0262514885 |
| Author: | Ian Bogost |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 464 |
| Release Date: | 13 August 2010 |
| Weight: | 703g |
| Dimensions: | 229mm x 178mm x 24mm |
| Series: | Persuasive Games |
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What They're Saying
Critics Review
Do not wait: start reading this stimulating book.
– Jan H.G. Klabbers * Game Studies *Bogost’s book provides a new lens—procedural rhetoric—to use in the analysis of games and an excellent survey of the history of games of this ilk.
– Steve Jacobs * American Journal of Play *Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics.
– Scott Colbourne * The Globe and The Mail *Whether we call them ‘serious games’, ‘persuasive games’, or simply ‘video games’, it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world’s population. Ian Bogost’s book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective.
– Rudy McDaniel * Literary and Linguistic Computing *About The Author
Ian Bogost
Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames- Journalism at Play (MIT Press, 2010).
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