The Art of Failure by Jesper Juul - ISBN: 9780262529952
Paperback
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

The Art of Failure

An Essay on the Pain of Playing Video Games

  • Paperback

    176 pages

  • Release Date

    2 September 2016

Summary

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.A gaming academic offers a “fascinating” exploration of why we play video games-despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being”fun,“but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we…

Book Details

ISBN-13:9780262529952
ISBN-10:0262529955
Author:Jesper Juul
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:176
Release Date:2 September 2016
Weight:194g
Dimensions:203mm x 137mm x 11mm
Series:Playful Thinking
What They're Saying

Critics Review

Juul’s essay is lean, pleasingly bold, and follows through on an intriguing premise.

Juul’s essay is lean, pleasingly bold, and follows through on an intriguing premise.

Slate

So it’s a fascinating time to examine the concept of failure in video games, and luckily the gaming academic Jesper Juul did just that in The Art of Failure: An Essay on the Pain of Playing Video Games, which was released in February by MIT Press as part of its Playful Thinking series…. Maybe the interesting question here isn’t what failure in games does—as Juul acknowledges, it does different things for different people—but rather what creative new approaches developers can take to one of the oldest, most universal parts of the human experience.

Jesse Singal, Boston Globe

About The Author

Jesper Juul

Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press.

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