
Peer Pedagogies on Digital Platforms
Learning with Minecraft Let's Play Videos
$62.78
- Paperback
224 pages
- Release Date
15 December 2020
Summary
How a popular entertainment genre on YouTube—Let’s Play videos created by Minecraft players—offers opportunities for children to learn from their peers.
Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let’s Play videos. These videos, which present a player’s gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video…
Book Details
| ISBN-13: | 9780262539722 |
|---|---|
| ISBN-10: | 0262539721 |
| Author: | Michael Dezuanni |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 224 |
| Release Date: | 15 December 2020 |
| Weight: | 362g |
| Dimensions: | 229mm x 152mm |
| Series: | Learning in Large-Scale Environments |
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What They're Saying
Critics Review
“Michael Dezuanni’s in-depth analysis of the players and hosts of YouTube Minecraft channels illustrates that playing isn’t just about learning the game but also about learning to participate within massive online communities.”
—Yasmin B. Kafai, Lori and Michael Milken President’s Distinguished Professor, University of Pennsylvania
“Peer Pedagogies on Digital Platforms describes how online digital platforms and fan culture have changed the dynamic of peer relationships. The book is timely and relevant for educators, parents, and others who are interested in understanding the nature of online social relationships and learning in young people’s digitally mediated lives.”
—Elisabeth R. Gee, The Delbert and Jewell Lewis Chair in Reading and Literacy at Arizona State University; coauthor of Families at Play: Connecting and Learning Through Video Games
About The Author
Michael Dezuanni
Michael Dezuanni is Associate Professor in the School of Communication and Associate Director of the Digital Media Research Centre at Queensland University of Technology in Australia. He is the coeditor of Serious Play- Literacy, Learning, and Digital Games.
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