
The Aesthetic of Play
$64.72
- Paperback
336 pages
- Release Date
13 April 2021
Summary
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questi…
Book Details
| ISBN-13: | 9780262542630 |
|---|---|
| ISBN-10: | 0262542633 |
| Author: | Brian Upton |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 336 |
| Release Date: | 13 April 2021 |
| Weight: | 434g |
| Dimensions: | 229mm x 152mm |
You Can Find This Book In
What They're Saying
Critics Review
This thoughtful book is unusual in that the author has extensive experience in video game development and also has a strong interest in philosophy, aesthetics, and epistemology.–Choice–
About The Author
Brian Upton
Brian Upton cofounded Red Storm Entertainment, where he was lead designer of the popular games Rainbow Six and Ghost Recon. He is now a “script doctor for games” at Sony’s Santa Monica Studio.
Returns
This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.




