The Videogame Industry Does Not Exist by Brendan Keogh - ISBN: 9780262545402
Paperback
Game dev is not what you think: precarious, diverse, real.

The Videogame Industry Does Not Exist

Why We Should Think Beyond Commercial Game Production

  • Paperback

    248 pages

  • Release Date

    16 May 2023

Summary

The videogame industry, we’re invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom-in short, people working like artists.

Aiming squarely at this disconnect between perception and …

Book Details

ISBN-13:9780262545402
ISBN-10:0262545403
Author:Brendan Keogh
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:248
Release Date:16 May 2023
Weight:369g
Dimensions:229mm x 152mm
About The Author

Brendan Keogh

Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include A Play of Bodies- How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.

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