The Curie Society, Volume 3 by Heather Einhorn - ISBN: 9780262551762
Paperback
Brilliant young scientists face a mind-bending plot to save the world.

The Curie Society, Volume 3

Game of Code

$41.59

  • Paperback

    168 pages

  • Release Date

    21 April 2026

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Summary

The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania. Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!

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Book Details

ISBN-13:9780262551762
ISBN-10:0262551764
Author:Heather Einhorn, Adam Staffaroni
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:168
Release Date:21 April 2026
Weight:369g
Dimensions:237mm x 165mm
Series:The Curie Society Series
What They're Saying

Critics Review

ENDORSEMENTS

“This book is a beautifully illustrated story about fighting for your passions, friends, and community, while also saving the world. An exciting and timely adventure!”
—Hannah Templer, creator of Cosmoknights

“An exciting, high-stakes game of cat and mouse between a shady tech giant and our egalitarian Society!”
—Whitney Gardner, author of Free Piano (Not Haunted)

The Curie Society: Game of Code not only depicts a brutally honest view of what it’s like to work in a competitive creative field but also how important friends and human connections are in an always-changing world of technology. Finally, a comic that offers a nuanced explanation of the complexities that artificial intelligence has in our day-to-day lives—and the ethical issues it presents.”
—Henry Barajas, author of Death to Pachuco, Helm Greycastle, and Batman: Urban Legends

The Curie Society: Game of Code is a relatable new chapter in the girls’ adventures that, at its heart, is about the complexities of navigating the relationships we’ve made over time. I enjoyed my foray into the playful world of Combot and rooted for Taj to find her winning strategy for balancing old friendships with new responsibilities. This latest installment from The Curie Society invites us to consider the radical possibilities of technological innovation against the all-too-human challenge of trying to stay true to ourselves.”
—NIKA, creator of Signals

“A fun and delightful story that puts brilliant brains at the forefront of an action-packed adventure! A refreshing graphic novel that is sure to be a great addition to any library!”
—Stephanie Cooke, author of ParaNorthern, Oh My Gods, and The Racc Pack

“Incredibly excited about the third installment of The Curie Society! Barbara and the team bring an absolutely visually and technologically immersive, relatable perspective about balancing gaming culture and navigating friendships in the guise of a fun spy-like lens!”
—Liana Kangas, illustrator of Star Wars High Republic Adventures, Know Your Station, and Mariko Between Worlds

Praise for the Curie Society series

“Three brilliant young women join a sisterhood of science and find themselves drawn into an adventure that will test their courage, knowledge, and friendship. A refreshing and empowering read!”
—Pia Guerra, political cartoonist and artist of Y: The Last Man

“Featuring strong teenage characters grappling with ethics in science, society, and history, this graphic novel will make a great gift for burgeoning, curious young scientists everywhere.”
—Janna Levin, author of Black Hole Blues

“A fun comic starring heroines who find themselves solving one scientific puzzle after the next!”
—Andy Weir, author of The Martian and Artemis

“The three diverse heroines of the secret Curie Society using brains, resourcefulness and cutting-edge technology to outwit nefarious rogue scientists who threaten the world. Right on!”
Nature

About The Author

Heather Einhorn

Heather Einhorn (Co-Creator)

Heather Einhorn grew up loving Teenage Mutant Ninja Turtles, Batgirl, female detective stories, and teen spy thrillers, so she started EEP Universe to make her own. In her career she’s worked with Godzilla, Batman, and Superman. As an executive producer for EEP, she co-created the teen detective scripted podcast series Lethal Lit—A Tig Torres Mystery, the science adventure graphic novel series The Curie Society, and the webcomic/pop music star Free Hexel, among many others. She lives in New York City and Southampton with her creative partner, Adam Staffaroni.

Adam Staffaroni (Co-Creator)

Adam Staffaroni is a lifelong fan of comics, and as an editor he’s worked on books starring Punky Brewster, Care Bears, Peanuts, and many more. Now an executive producer for EEP Universe, Adam creates new worlds for young readers with his creative partner, Heather Einhorn. He’s a graduate of Dartmouth College and received an MFA as part of the first-ever graduating class at the Center for Cartoon Studies.

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