Unboxing Japanese Videogames by Martin Roth - ISBN: 9780262552226
Paperback
Uncover the hidden spatial dimensions within Japanese videogame history and culture.

Unboxing Japanese Videogames

A Metadata-Based Approach to the Production and Distribution of Spatial Instability

$79.98

  • Paperback

    192 pages

  • Release Date

    25 March 2025

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Summary

Unboxing Japanese Videogames

A new perspective on the spatial complexity and plurality of Japanese videogames.

Unboxing Japanese Videogames uncovers the complex and plural spatialities of commercial videogames published in Japan between 1985 and 2015. Rejecting the “boxing” inherent in the phrase “Japanese videogames,” Martin Roth explores a series of spatialities that unfold in videogame production and distribution. The book develops a notion of spatialization that…

Book Details

ISBN-13:9780262552226
ISBN-10:0262552221
Author:Martin Roth
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:192
Release Date:25 March 2025
Weight:369g
Dimensions:178mm x 229mm
A-Format
B-Format
Unboxing Japanese Videogames by Martin Roth - ISBN: 9780262552226
178 × 229 mm
C-Format
A4
mm / in
What They're Saying

Critics Review

Unboxing Japanese Videogames fascinates us like a toy box. By mapping the subject in global and multidisciplinary scopes, Martin Roth cautiously unpacks the closet of Japanese gaming culture in a way that even Japanese researchers have never imagined before.”
—Hiroshi Yoshida, Associate Professor, University of Tokyo

“Roth’s excellent book brings new, accessible methods in metadata analytics to Japanese games in circulation to understand how these games are always already global and local artifacts simultaneously.”
—Jennifer deWinter, Dean of Science and Letters, Illinois Institute of Technology; coeditor of the Influential Game Designers book series; author of Shigeru Miyamoto

“An important and timely volume that lifts the lid on the complex spatialities of game production and distribution. Inviting the reader to rethink the fundamental concept of the ‘Japanese videogame,’ Roth’s analysis is characteristically deep, rigorously theorized, and packed full of examples.”
—James Newman, Research Professor and Senior Teaching Fellow, Department of Computing, Bath School of Design

“Tracing almost thirty years of videogame history, Roth’s book encourages readers to reflect on how the global world of the twenty-first century is far from being a completely digital one.”
H-Net Reviews

“Unboxing Japanese Videogames
provides a careful and comprehensive introduction to metadata analytics as a valuable tool for navigating media production and distribution at scale.”
—Asiascape

“Unboxing Japanese Videogames
is a valuable contribution for opening up new possibilities of studying video games from different perspectives with new methods, in which game titles and the act of playing are not only research subjects, but also other stakeholders, such as publishers, producers, and other aspects, such as new technology, environmental crisis, economics and consumption, can be examined.”
Japanese Studies

About The Author

Martin Roth

Martin Roth is Associate Professor at Ritsumeikan University and a Research Fellow at Stuttgart Media University. He works on videogames, play, and digital culture, with a regional focus on Japan. His first monograph, Thought-Provoking Play, is available open access from ETC Press.

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