
Designing Creatures and Characters
How to Build an Artist's Portfolio for Video Games, Film, Animation and More
$47.99
- Hardcover
192 pages
- Release Date
12 October 2016
Summary
All You Need Is a Pencil, Paper and Your Imagination!
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and deve…
Book Details
| ISBN-13: | 9781440344091 |
|---|---|
| ISBN-10: | 1440344094 |
| Author: | Marc Taro Holmes |
| Publisher: | F&W Publications Inc |
| Imprint: | IMPACT Books |
| Format: | Hardcover |
| Number of Pages: | 192 |
| Release Date: | 12 October 2016 |
| Weight: | 670g |
| Dimensions: | 19mm x 255mm x 263mm |
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About The Author
Marc Taro Holmes
Marc Taro Holmes, Montreal, Quebec, has 20+ years as an Art Director and Concept Artist in video games and feature animation with studios such as Microsoft, Electronic Arts, and Disney. Besides video game work he also does urban sketching and authored The Urban Sketcher for North Light Books.
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