
Scratch Programming for Beginners
A Kid's Guide to Coding Fundamentals
$40.82
- Paperback
188 pages
- Release Date
1 September 2020
Summary
Think Like a Coder: The Fun Guide to Scratch Programming for Ages 8-12
Scratch is a visual computer language designed especially for kids, and Scratch Programming for Beginners is the perfect book to introduce kids to coding! It explains the fundamental concepts of Scratch in a kid-friendly way, and comes jam-packed with fun, creative activities.
This book starts with the Scratch programming basics, teaching kids what coding is, and all about the different tools they can use…
Book Details
| ISBN-13: | 9781647396381 |
|---|---|
| ISBN-10: | 1647396387 |
| Author: | Raina Burditt MS, MA |
| Publisher: | Callisto Media Inc. |
| Imprint: | Callisto Kids |
| Format: | Paperback |
| Number of Pages: | 188 |
| Release Date: | 1 September 2020 |
| Weight: | 482g |
| Dimensions: | 234mm x 190mm x 17mm |
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What They're Saying
Critics Review
“Coding is an important skill for students to learn and one that is sometimes intimidating to educators. In Raina’s book, she provides step-by-step lessons with great visuals for learning Scratch, making coding easy to implement for any learner. This book is based on her years of experience teaching Scratch to her students. And, the best part is that she makes it engaging and fun!” –Julene Reed, Ed.D.“You can truly start from scratch and be up and coding in a few minutes! Scratch Programming for Beginners is structured so that you learn by doing, with examples that are clear, well-paced, and build on one another. Working through these fun and intuitive activities, you’ll quickly master the Scratch interface!” –Nina Pavlich, Software Engineer at The New York Times
About The Author
Raina Burditt MS, MA
Raina Burditt started coding with Scratch just for fun and was so inspired, she found a way to work coding into her seventh grade English class. She now works with seventh through twelfth graders on a range of technology skills and helps other teachers integrate technology into their lessons.
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