Paperback
Takes readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects.

iOS for Game Programmers

$37.75

  • Paperback

    300 pages

  • Release Date

    18 February 2015

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Summary

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a coloring book, and a card game. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they’ve developed along with the knowledge of making games for the iOS platform. It builds four game projects including a matching game, a puzzle game, a coloring book, and a card game that will give the reader exposure to making games on the iOS platform. It includes information on iOS 5, iOS 6, and iOS 7- the latest versions for the iPhone and iPad. It utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. It includes a companion disc with source code, images, and project files.

Book Details

ISBN-13:9781938549878
ISBN-10:1938549872
Author:Allen Sherrod
Publisher:Mercury Learning & Information
Imprint:Mercury Learning & Information
Format:Paperback
Number of Pages:300
Release Date:18 February 2015
Weight:590g
Dimensions:23mm x 175mm x 226mm
Series:Computer Science
A-Format
B-Format
iOS for Game Programmers by Allen Sherrod - ISBN: 9781938549878
175 × 226 mm
C-Format
A4
mm / in
What They're Saying

Critics Review

California Bookwatch:
“iOS for Game Programmers examines mobile game development and is directed to beginning Objective-C programmers, offering tools for creating a number of quick projects and small games to teach the basic applications of iOS. Each project teaches a basic skill and then builds upon it with the next project, which enables learners to embark on a logical system of learning through experience. Five game projects include a puzzle, a game of pong, and a ‘whack-a-mole’ game, and includes details on how iOS works, along with information on various versions including the latest iOS8 for iPhone and iPad. The result is a collection of keys to understanding game programming and iOS like, and is a recommendation for those just starting out.”

About The Author

Allen Sherrod

Sherrod Allen :

Allen Sherrod has written for Game Developer, Gamasutra.com, and contributed to the Game Programming Gems 6 book. Currently, he creates interactive mobile apps for the iPhone and iPad. Most recently, he served as the programmer for the Campbell Soup app, Finn & Friends Mysteries and the storybook app for Cloudy with a Chance of Meatballs.

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