A complete rewrite and update of the world's most trusted and widely-read book on C++ - by its legendary creator, Bjarne Stoustrup!
The definitive reference to C++ by the creator of C++, The C++ Programming Language teaches one of the most widely-used, general-purpose programming languages. At an advanced pace this book teaches how to work with compilers updated for the new standard. Students with experience with C++ heading toward domains where mid-size to large applications are being developed - networking, finance, graphics, and games - will find this book an excellent learning tool.
Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of Programming: Principles and Practice Using C++" (Addison-Wesley, 2009), The C++ Programming Language (Addison-Wesley, 1985, 1991, 1997, 2000), and many popular and academic publications. Dr. Stroustrup is a University Distinguished Professor at Texas A&M University and the holder of the College of Engineering Chair in Computer Science. He is a member of the U.S. National Academy of Engineering, an IEEE Fellow, and an ACM fellow. His research interests include distributed systems, design, programming techniques, software development tools, and programming languages. He is actively involved in the ISO standardization of C++.
Preface to the Fourth Edition v Preface to the Third Edition ix Preface to the Second Edition xi Preface to the First Edition xii
Part I: Introductory Material 1 Chapter 1: Notes to the Reader 3 Chapter 2: A Tour of C++: The Basics 37 Chapter 3: A Tour of C++: Abstraction Mechanisms 59 Chapter 4: A Tour of C++: Containers and Algorithms 87 Chapter 5: A Tour of C++: Concurrency and Utilities 111
Part II: Basic Facilities 133
Chapter 6: Types and Declarations 135 Chapter 7: Pointers, Arrays, and References 171 Chapter 8: Structures, Unions, and Enumerations 201 Chapter 9: Statements 225 Chapter 10: Expressions 241 Chapter 11: Select Operations 273 Chapter 12: Functions 305 Chapter 13: Exception Handling 343 Chapter 14: Namespaces 389 Chapter 15: Source Files and Programs 419
Part III: Abstraction Mechanisms 447 Chapter 16: Classes 449 Chapter 17: Construction, Cleanup, Copy, and Move 481 Chapter 18: Overloading 527 Chapter 19: Special Operators 549 Chapter 20: Derived Classes 577 Chapter 21: Class Hierarchies 613 Chapter 22: Run-Time Type Information 641 Chapter 23: Templates 665 Chapter 24: Generic Programming 699 Chapter 25: Specialization 721 Chapter 26: Instantiation 741 Chapter 27: Templates and Hierarchies 759 Chapter 28: Metaprogramming 779 Chapter 29: A Matrix Design 827
Part IV: The Standard Library 857 Chapter 30: Standard Library Summary 859 Chapter 31: STL Containers 885 Chapter 32: STL Algorithms 927 Chapter 33: STL Iterators 953 Chapter 34: Memory and Resources 973 Chapter 35: Utilities 1009 Chapter 36: Strings 1033 Chapter 37: Regular Expressions 1051 Chapter 38: I/O Streams 1073 Chapter 39: Locales 1109 Chapter 40: Numerics 1159 Chapter 41: Concurrency 1191 Chapter 42: Threads and Tasks 1209 Chapter 43: The C Standard Library 1253 Chapter 44: Compatibility 1267
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