
A Play of Bodies
How We Perceive Videogames
$66.83
- Paperback
248 pages
- Release Date
28 October 2025
Summary
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back…
Book Details
| ISBN-13: | 9780262055819 |
|---|---|
| ISBN-10: | 0262055813 |
| Author: | Brendan Keogh |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 248 |
| Release Date: | 28 October 2025 |
| Weight: | 369g |
| Dimensions: | 229mm x 152mm |
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About The Author
Brendan Keogh
Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include A Play of Bodies: How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.
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