The Rules of Programming
How to Write Better Code
$70.20
- Paperback
343 pages
- Release Date
30 December 2022
Summary
This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work.
Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable ap…
Book Details
| ISBN-13: | 9781098133115 |
|---|---|
| ISBN-10: | 1098133110 |
| Author: | Chris Zimmerman |
| Publisher: | O'Reilly Media |
| Imprint: | O'Reilly Media |
| Format: | Paperback |
| Number of Pages: | 343 |
| Release Date: | 30 December 2022 |
| Weight: | 504g |
| Dimensions: | 152mm x 229mm |

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Chris Zimmerman
Chris Zimmerman co-founded the video game studio Sucker Punch Productions in 1997 and led the coding team through twenty-plus years of successful video games, including three Sly Cooper games and five inFamous games, culminating in 2020’s Game of the Year candidate Ghost of Tsushima. He split his time between designing and writing code, like the melee combat in Ghost, and the day-to-day work of building and managing a twenty-something person coding team. Prior to Sucker Punch, Chris spent roughly a decade at Microsoft, but the things he worked on there were much less interesting. He graduated from Princeton in 1988, and as a result owns more orange clothing than you do.
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