
World Design for 2D Action-Adventures
Level Design Practices
$245.70
- Hardcover
16 pages
- Release Date
30 December 2024
Summary
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda an…
Book Details
| ISBN-13: | 9781032579979 |
|---|---|
| ISBN-10: | 1032579978 |
| Author: | Christopher W. Totten, Adrian Sandoval |
| Publisher: | Taylor & Francis Ltd |
| Imprint: | CRC Press |
| Format: | Hardcover |
| Number of Pages: | 16 |
| Release Date: | 30 December 2024 |
| Weight: | 453g |
| Dimensions: | 254mm x 178mm |
| Series: | Level Design Practices |
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About The Author
Christopher W. Totten
Christopher Totten is an award-winning game designer and an Associate Professor and Program Coordinator of the Animation Game Design program at Kent State University. He is also the founder of the studios Pie For Breakfast, LLC and Team Nemo, Inc., which has created games for mobile, PC, tabletop, Game Boy, and the Nintendo Switch. He holds a Master’s Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC and is a lifetime member of the International Game Developers Association (IGDA).
Chris’s games and community work explore the intersections between games and the arts. He is a founder of the Smithsonian American Art Museum (SAAM) Arcade and has created games based on art, literature, and works of animation, including the award-winning games La Mancha and Little Nemo and the Nightmare Fiends. For this work, he won the Faculty of Excellence Award for Innovation at IndieCade Horizons 2022. He is the author of An Architectural Approach to Level Design, and Game Character Creation in Blender and Unity. He is also the editor of the collected volume, Level Design: Processes and Experiences.
Adrian Sandoval is a video game designer, writer, and professor of game production and history. His work spans nearly fifteen years, with titles published across platforms such as the Nintendo DS, PC and mobile. Currently, he is the lead designer on the upcoming Little Nemo and the Nightmare Fiends game for PC and Nintendo Switch, and the current chair for the Philadelphia chapter of the International Game Developers Association (IGDA).
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