Thresholds of Digital Gameplay by Daniel L. Gardner - ISBN: 9780262553582
Paperback
Gaming’s unseen edges reveal how interfaces shape play and inequities.

Thresholds of Digital Gameplay

$141.97

  • Paperback

    336 pages

  • Release Date

    13 January 2026

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Summary

Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on t…

Book Details

ISBN-13:9780262553582
ISBN-10:0262553589
Author:Daniel L. Gardner
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:336
Release Date:13 January 2026
Weight:369g
Dimensions:229mm x 152mm
Series:Software Studies
What They're Saying

Critics Review

ENDORSEMENTS

“You are on the threshold of an impressive book that uncovers the profound significance of the interfaces, tools, menus, and technical paraphernalia that surround digital games. Cross this threshold! You’ll never experience a digital game the same.”
—Braxton Soderman, author of Intellivision and Against Flow

“A powerfully written and deeply original book that offers productive interventions into navigating computational worlds and digital gameplay. Gardner exposes the interstitial nodes that enact upon our systems, infrastructures, and users, which impact our experiences with play.”
—Kishonna L. Gray, author of Intersectional Tech

“Gardner’s scholarly examination of ‘periludic’ elements surrounding gameplay will resonate with game UX researchers and designers interested in the entire player experience, including the often surprisingly consequential ‘nonmagical administrative rectangle’ of EULAs, ToS, and microtransactions.”
—Katherine Isbister, author of How Games Move Us

About The Author

Daniel L. Gardner

Daniel L. Gardner is Lecturer of Computing and Game Design at Robert Gordon University in Aberdeen, Scotland.

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