
Thresholds of Digital Gameplay
$141.97
- Paperback
336 pages
- Release Date
13 January 2026
Summary
Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on t…
Book Details
| ISBN-13: | 9780262553582 |
|---|---|
| ISBN-10: | 0262553589 |
| Author: | Daniel L. Gardner |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 336 |
| Release Date: | 13 January 2026 |
| Weight: | 369g |
| Dimensions: | 229mm x 152mm |
| Series: | Software Studies |
What They're Saying
Critics Review
ENDORSEMENTS
“You are on the threshold of an impressive book that uncovers the profound significance of the interfaces, tools, menus, and technical paraphernalia that surround digital games. Cross this threshold! You’ll never experience a digital game the same.”
—Braxton Soderman, author of Intellivision and Against Flow
“A powerfully written and deeply original book that offers productive interventions into navigating computational worlds and digital gameplay. Gardner exposes the interstitial nodes that enact upon our systems, infrastructures, and users, which impact our experiences with play.”
—Kishonna L. Gray, author of Intersectional Tech
“Gardner’s scholarly examination of ‘periludic’ elements surrounding gameplay will resonate with game UX researchers and designers interested in the entire player experience, including the often surprisingly consequential ‘nonmagical administrative rectangle’ of EULAs, ToS, and microtransactions.”
—Katherine Isbister, author of How Games Move Us
About The Author
Daniel L. Gardner
Daniel L. Gardner is Lecturer of Computing and Game Design at Robert Gordon University in Aberdeen, Scotland.
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