Paperback
Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity’s API allows limitless possibilities for creating your game’s worlds and characters. This edition will break down AI into simple concepts to give you a funda…
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Unity Artificial Intelligence Programming

Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition

RRP$70.38

$66.91

  • Paperback

    246 pages

  • Release Date

    30 November 2018

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Summary

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A, Finite State Machines, Behavior Trees and NavMesh.

Key Features
  • Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes
  • Implement character behaviors and simulations using the Unity Machine Learning toolkit
  • Explore the latest Unity 2018 features to make implementation of AI in your game easier
Bo…

Book Details

ISBN-13:9781789533910
ISBN-10:1789533910
Author:Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
Publisher:Packt Publishing Limited
Imprint:Packt Publishing Limited
Format:Paperback
Number of Pages:246
Edition:4th
Release Date:30 November 2018
Dimensions:75mm x 93mm
Unity Artificial Intelligence Programming by Dr. Davide Aversa - ISBN: 9781789533910
75 × 93 mm
A-Format
B-Format
C-Format
A4
mm / in
About The Author

Dr. Davide Aversa

Dr. Davide Aversa holds a Ph.D. in Artificial Intelligence and an M.Sc. in Artificial Intelligence and Robotics from the University of Rome “La Sapienza” in Italy. He has a strong interest in Artificial Intelligence for the development of Interactive Virtual Agents and Procedural Content Generation (PCG). He serves at the PC of videogame-related conferences such as the IEEE Conference on Computational Intelligence and Games (CIG) and he also is regularly participating in game-jam contests. He also writes a blog on Game Design and game development. Aung Sithu Kyaw is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc degree in digital media technology from the Nanyang Technological University (NTU), Singapore. He worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up focusing on interactive media productions and backend server-side technologies. Clifford Peters is a programmer and a computer scientist. He has reviewed the following Packt Publishing books: Unity Game Development Essentials, Unity 3D Game Development by Example Beginner’s Guide, Unity 3 Game Development Hotshot, Unity 3.x Game Development by Example Beginner’s Guide, Unity iOS Game Development Beginner’s Guide, and Unity iOS Essentials.

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