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C Programming Absolute Beginner's Guide

Greg Perry and Dean Miller


  • Paperback
    $37.58
ISBN: 9780789751980
C Programming Absolute Beginner's Guide
$37.58
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  • Paperback
    $37.58
ISBN: 9780789751980

Publisher Description

C Programming Absolute Beginner's Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11's power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organise a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development.

Author Biography

Greg Perry is a computer trainer who is renowned for his ability to explain complex computer topics to novices.

Considered one of the best tutorial writers in the industry, he is the author or coauthor of more than 60 books on topics ranging from operating systems to desktop applications to entry-level programming.

His books have sold more than two million copies worldwide.

Other books by Greg Perry include:

  • "Sams Teach Yourself Microsoft Office XP in 24 Hours," 0-672-32105-X
  • "Sams Teach Yourself Visual Basic 6 in 24 Hours," 0-672-31533-5

Table of Contents

PART I: JUMPING RIGHT IN

1 What Is C Programming, and Why Should I Care? 

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World Premiere-Putting Your Program's Results

5 Adding Variables to Your Programs 

6 Adding Words to Your Programs

7 Making Your Programs More Powerful with #include and #define

8 Interacting with Users

PART II: PUTTING C TO WORK FOR YOU

9 Crunching the Numbers-Letting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions

11 The Fork in the Road-Testing Data to Pick a Path

12 Juggling Several Choices with Logical Operators

13 A Bigger Bag of Tricks-Some More Operators for Your Programs

PART III: FLESHING OUT YOUR PROGRAMS

14 Code Repeat-Using Loops to Save Time and Effort

15 Looking for Another Way to Create Loops

16 Breaking in and out of Looped Code 

17 Making the case for the switch Statement

18 Increasing Your Program's Output (and Input)

19 Getting More from Your Strings

20 Advanced Math (for the Computer, Not You!) .

PART IV: MANAGING DATA WITH YOUR C PROGRAMS

21 Dealing with Arrays

22 Searching Arrays

23 Alphabetizing and Arranging Your Data 

24 Solving the Mystery of Pointers

25 Arrays and Pointers 

26 Maximizing Your Computer's Memory

27 Setting Up Your Data with Structures

PART V: FILES AND FUNCTIONS

28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer

30 Organizing Your Programs with Functions 

31 Passing Variables to Your Functions

32 Returning Data from Your Functions 

APPENDIXES

A The ASCII Table

B The Draw Poker Program

Product Details

Author
Greg Perry, Dean Miller
Short Title
C PROGRAMMING ABSOLUTE BEGINNE
Series
Absolute Beginner's Guides (Que)
Language
English
ISBN-10
0789751984
ISBN-13
9780789751980
Media
Book
Format
Paperback
Residence
US
Year
2013
Country of Publication
United States
Edition
3rd
Publisher
Que
Publication Date
2013-08-07
Illustrations
illustrations (black and white)
Pages
352
Edition Description
Revised