Paperback
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.

Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

RRP$64.98

$63.88

  • Paperback

    208 pages

  • Release Date

    26 May 2017

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Summary

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you’ll learn 3D game development using Apple’s Sc…

Book Details

ISBN-13:9781484223093
ISBN-10:1484223098
Author:James Goodwill, Wesley Matlock
Publisher:APress
Imprint:APress
Format:Paperback
Number of Pages:208
Edition:2nd
Release Date:26 May 2017
Weight:4.44kg
Dimensions:178mm x 254mm
A-Format
B-Format
C-Format
Beginning Swift Games Development for iOS by James Goodwill - ISBN: 9781484223093
178 × 254 mm
A4
mm / in
About The Author

James Goodwill

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.

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