
Game Engine Architecture, Third Edition, 3rd Edition
$137.69
- Hardcover
1240 pages
- Release Date
17 August 2018
Summary
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
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Book Details
| ISBN-13: | 9781138035454 |
|---|---|
| ISBN-10: | 1138035459 |
| Author: | Jason Gregory |
| Publisher: | Taylor & Francis Ltd |
| Imprint: | CRC Press |
| Format: | Hardcover |
| Number of Pages: | 1240 |
| Edition: | 3rd |
| Release Date: | 17 August 2018 |
| Weight: | 2.71kg |
| Dimensions: | 63mm x 243mm x 154mm |
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About The Author
Jason Gregory
Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.
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