
Principles of Game Audio and Sound Design
Sound Design and Audio Implementation for Interactive and Immersive Media
$79.75
- Paperback
296 pages
- Release Date
27 April 2020
Summary
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedura…
Book Details
| ISBN-13: | 9781138738973 |
|---|---|
| ISBN-10: | 1138738972 |
| Author: | Jean-Luc Sinclair |
| Publisher: | Taylor & Francis Ltd |
| Imprint: | CRC Press |
| Format: | Paperback |
| Number of Pages: | 296 |
| Release Date: | 27 April 2020 |
| Weight: | 1.16kg |
| Dimensions: | 246mm x 174mm |
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About The Author
Jean-Luc Sinclair
Jean-Luc Sinclair has been a pioneer in the field of game audio since the mid-1990s. He has worked with visionaries such as Trent Reznor and Id Software and has been an active producer and sound designer in New York since the early 2000s. He is currently a professor at Berklee College of Music in Boston and at New York University, where he has designed several classes on the topic of game audio, sound design and software synthesis.
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