Mathematics for Computer Graphics by John Vince - ISBN: 9781447175193
Paperback
Master the math behind stunning visuals, from games to VR.

Mathematics for Computer Graphics

  • Paperback

    564 pages

  • Release Date

    27 April 2022

Summary

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex…

Book Details

ISBN-13:9781447175193
ISBN-10:1447175190
Author:John Vince
Publisher:Springer London Ltd
Imprint:Springer London Ltd
Format:Paperback
Number of Pages:564
Edition:6th
Release Date:27 April 2022
Weight:890g
Dimensions:235mm x 155mm
Series:Undergraduate Topics in Computer Science
What They're Saying

Critics Review

“These days nobody can imagine a world without computer graphics. … It is a challenge to explain this theory in an easy-to-follow way. But this book shows that it is possible. … It can be used both as a textbook for a computer graphics course and for self-study by practitioners and starting researchers alike.” (Agnieszka Lisowska, zbMATH 1500.68003, 2023)

About The Author

John Vince

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK’s first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles:

  • Calculus for Computer Graphics, 2nd edition (2019)
  • Mathematics for Computer Graphics, 5th edition (2017)
  • Imaginary Mathematics for Computer Science, (2018)
  • Foundation Mathematics for Computer Science, 2nd edition (2015)
  • Matrix Transforms for Computer Games and Animation (2012)
  • Expanding the Frontiers of Visual Analytics and Visualization (2012)
  • Quaternions for Computer Graphics (2011)
  • Rotation Transforms for Computer Graphics (2011)
  • Geometric Algebra: An Algebraic System for Computer Animation and Games (2009)
  • Geometric Algebra for Computer Graphics (2008)

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