
Programming Interactivity
A Designer's Guide to Processing, Arduino, and Openframeworks
$62.78
- Paperback
678 pages
- Release Date
14 February 2012
Summary
Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started. Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You’ll also find the background and technical information you need to design, program, build, and troubleshoot your own projects. The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers: * Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones * Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware * openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language
Book Details
| ISBN-13: | 9781449311445 |
|---|---|
| ISBN-10: | 144931144X |
| Author: | Joshua Noble |
| Publisher: | O'Reilly Media |
| Imprint: | O'Reilly Media |
| Format: | Paperback |
| Number of Pages: | 678 |
| Edition: | 2nd |
| Release Date: | 14 February 2012 |
| Weight: | 1.26kg |
| Dimensions: | 45mm x 180mm x 233mm |
| Series: | Oreilly and Associate |

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Joshua Noble
Joshua Noble is an interaction designer and developer. He’s the lead author of the Flex 4 Cookbook (O’Reilly, May 2010) and Programming Interactivity (July 2009). He’s interested in designing humane objects and services for the intersection of public spaces, technology, and micro-computing, and exploring how people can participate in their physical and virtual communities.
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