Paperback
Build 3D worlds with Java and OpenGL: theory and practice.
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Developing Graphics Frameworks With Java and OpenGL

RRP$132.99

$121.74

  • Paperback

    298 pages

  • Release Date

    22 June 2022

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Summary

Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for gra…

Book Details

ISBN-13:9780367720698
ISBN-10:0367720698
Author:Lee Stemkoski, James Cona
Publisher:Taylor & Francis Ltd
Imprint:CRC Press
Format:Paperback
Number of Pages:298
Release Date:22 June 2022
Weight:644g
Dimensions:26mm x 179mm x 255mm
A-Format
B-Format
C-Format
Developing Graphics Frameworks With Java and OpenGL by Lee Stemkoski - ISBN: 9780367720698
179 × 255 mm
A4
mm / in
About The Author

Lee Stemkoski

Lee Stemkoski

Professor of Mathematics and Computer Science. Earned his Ph.D. in Mathematics from Dartmouth College in 2006 and has been teaching at the college level since. Specialties include computer graphics, video game development, and virtual and augmented reality programming.

James Cona

An up-and-coming software engineer who studied computer science at Adelphi University. Specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

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