
Videogame Architecture
Building Virtual Spaces
$77.94
- Hardcover
288 pages
- Release Date
22 September 2026
Summary
The long-awaited follow up to Videogame Atlas, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades.
Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings and exploded diagrams. Following on from the success of Videogame Atlas, this…
Book Details
| ISBN-13: | 9780500029701 |
|---|---|
| ISBN-10: | 0500029709 |
| Author: | Luke Caspar Pearson, Sandra Youkhana, John Romero |
| Publisher: | Thames & Hudson Ltd |
| Imprint: | Thames & Hudson Ltd |
| Format: | Hardcover |
| Number of Pages: | 288 |
| Release Date: | 22 September 2026 |
| Weight: | 1.85kg |
| Dimensions: | 240mm x 340mm |

Critics Review
Aims to showcase the artistic and design merits of video games… Worth a read… One of the precious few publications focusing on the intersection between [architectural and video game design].– “Canadian Architect”
Luke Caspar Pearson
Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. They founded the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, which promotes the use of game technologies in architectural education. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.
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