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Build amazing games in Unreal Engine 5, no code required.
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Blueprints Visual Scripting for Unreal Engine 5

Unleash the true power of Blueprints to create impressive games and applications in UE5

$140.49

  • Paperback

    568 pages

  • Release Date

    2 May 2022

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Summary

Explore the faster way to build games using UE5 Blueprints through clear visuals, step-by-step projects, and real-world workflows in this illustrated guide

Key Features

  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

Book Details

ISBN-13:9781801811583
ISBN-10:180181158X
Author:Marcos Romero, Brenden Sewell, Luis Cataldi
Publisher:Packt Publishing Limited
Imprint:Packt Publishing Limited
Format:Paperback
Number of Pages:568
Edition:3rd
Release Date:2 May 2022
Weight:1.07kg
Dimensions:38mm x 195mm x 236mm
A-Format
B-Format
C-Format
Blueprints Visual Scripting for Unreal Engine 5 by Marcos Romero - ISBN: 9781801811583
195 × 236 mm
A4
mm / in
What They're Saying

Critics Review

“I’ve enjoyed my collaboration with Marcos tremendously over the past 6 or 7 years. I invited Marcos to participate in an Education Livestream that I had been hosting on the Unreal Engine Twitch channel in the summer of 2020. Marcos’ knowledge of Unreal and Blueprints and his willingness to share have always been such a gift! It’s been a treat to work with him at every turn.


When Marcos told me that he was writing a new book on Blueprints for Unreal Engine 5, I was thrilled and honored to help out by promoting his efforts without reservation. It has been my pleasure to work with Marcos and am thankful that he is willing to share his knowledge with the Unreal Engine community and with the world. I thoroughly hope everyone enjoys reading this book!”


Luis Cataldi, Lead Evangelist at Quixel/Epic Games

About The Author

Marcos Romero

Marcos Romero is the author of the Romero Blueprints blog. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor’s Guide.

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

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