Critical Play by Mary Flanagan - ISBN: 9780262518659
Paperback
An examination of subversive games—games designed for political, aesthetic, and social critique.

Critical Play

Radical Game Design

$52.41

  • Paperback

    362 pages

  • Release Date

    8 February 2013

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Summary

An examination of subversive games-games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art- her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns-including worldwide poverty and AIDS-can be incorporated into game design.Arguing that this kind of conscious practice-which now constitutes the avant-garde of the computer game medium-can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.An examination of subversive games like The Sims-games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art- her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns-including worldwide poverty and AIDS-can be incorporated into game design.Arguing that this kind of conscious practice-which now constitutes the avant-garde of the computer game medium-can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Details

ISBN-13:9780262518659
ISBN-10:0262518651
Author:Mary Flanagan
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:362
Release Date:8 February 2013
Weight:544g
Dimensions:21mm x 178mm x 229mm
Series:The MIT Press
Audience Age:18
A-Format
B-Format
Critical Play by Mary Flanagan - ISBN: 9780262518659
178 × 229 mm
C-Format
A4
mm / in
What They're Saying

Critics Review

”…Flanagan has equipped students and practitioners of game design with agenerous multi-functional tool, to instruct and inspire.” – Ragnhild Tronstad , Game Studies

…Flanagan has equipped students and practitioners of game design with a generous multi-functional tool, to instruct and inspire.

Ragnhild Tronstad, Game Studies

About The Author

Mary Flanagan

Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play- Radical Game Design (MIT Press).

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