
Values at Play in Digital Games
$44.29
- Paperback
224 pages
- Release Date
2 September 2016
Summary
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more.All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation-as well as other kinds of ideas, including violence, exploitation, and greed-may emerge in games whether designers intend them or not. In this…
Book Details
| ISBN-13: | 9780262529976 |
|---|---|
| ISBN-10: | 0262529971 |
| Author: | Mary Flanagan, Helen Nissenbaum |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 224 |
| Release Date: | 2 September 2016 |
| Weight: | 372g |
| Dimensions: | 229mm x 152mm x 13mm |
| Series: | The MIT Press |
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About The Author
Mary Flanagan
Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play- Radical Game Design (MIT Press).Helen Nissenbaum is Professor of Media, Culture, and Communication and Computer Science at New York University, where she is Director of the Information Law Institute.
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