
Video Games as Ecomedia
Nature, Design, Play
$169.99
- Hardcover
272 pages
- Release Date
21 January 2027
Summary
Video Games as Ecomedia posits that digital games are potent examples of “ecomedia”—media that engage with the complex relationships between technology, culture, and the environment.
By delving into the intricate intersection of these spheres across a wide range of video games, this collection offers a crucial, fresh lens for game studies, particularly in the context of the Anthropocene.
The authors utilize diverse frameworks from ecocriticism, design thinking…
Book Details
| ISBN-13: | 9798765149508 |
|---|---|
| Author: | Melissa Bianchi |
| Publisher: | Bloomsbury Publishing Plc |
| Imprint: | Bloomsbury Academic |
| Format: | Hardcover |
| Number of Pages: | 272 |
| Release Date: | 21 January 2027 |
| Dimensions: | 140mm x 216mm |
| Series: | Approaches to Digital Game Studies |

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Melissa Bianchi
Melissa Bianchi is Associate Professor in Nova Southeastern University’s Department of Communication, Media, and the Arts, USA, where she teaches writing, media, and game studies courses. Her scholarship about video games and ecocriticism includes essays appearing in edited collections such as Ecogames (2024), Mediating Nature (2020), Digital Environments (2017), and more.
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