
Summary
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death.
A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.
Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returni…
Book Details
| ISBN-13: | 9780262544245 |
|---|---|
| ISBN-10: | 0262544245 |
| Author: | Melissa Kagen |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 208 |
| Release Date: | 29 November 2022 |
| Weight: | 369g |
| Dimensions: | 229mm x 152mm |
You Can Find This Book In
About The Author
Melissa Kagen
Melissa Kagen is Assistant Professor of Communication and Video Gaming Studies Concentration Advisor at Curry College in Milton, Massachusetts, and an Associate Editor of the Journal of Gaming & Virtual Worlds.
Returns
This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.




