Paperback
Approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, this book assumes no previous programming experience. It allows readers to complete small projects in each chapter to reinforce what they’ve learned and a final project at th…

Beginning C++ Through Game Programming, 3rd Edition

$143.14

  • Paperback

    352 pages

  • Release Date

    18 October 2010

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Summary

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they’ve learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Book Details

ISBN-13:9781435457423
ISBN-10:1435457420
Author:Michael Dawson
Publisher:Cengage Learning, Inc
Imprint:Cengage Learning, Inc
Format:Paperback
Number of Pages:352
Edition:3rd
Release Date:18 October 2010
Weight:820g
Dimensions:30mm x 185mm x 226mm
A-Format
B-Format
Beginning C++ Through Game Programming, 3rd Edition by Michael Dawson - ISBN: 9781435457423
185 × 226 mm
C-Format
A4
mm / in
What They're Saying

Critics Review

  1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.
About The Author

Michael Dawson

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor’s degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at to learn more or to get support for any of his books.

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