Peer Pedagogies on Digital Platforms by Michael Dezuanni - ISBN: 9780262539722
Paperback
Kids learn Minecraft and more from YouTube’s Let’s Play videos.

Peer Pedagogies on Digital Platforms

Learning with Minecraft Let's Play Videos

$62.78

  • Paperback

    224 pages

  • Release Date

    15 December 2020

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Summary

How a popular entertainment genre on YouTube—Let’s Play videos created by Minecraft players—offers opportunities for children to learn from their peers.

Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let’s Play videos. These videos, which present a player’s gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video…

Book Details

ISBN-13:9780262539722
ISBN-10:0262539721
Author:Michael Dezuanni
Publisher:MIT Press Ltd
Imprint:MIT Press
Format:Paperback
Number of Pages:224
Release Date:15 December 2020
Weight:362g
Dimensions:229mm x 152mm
Series:Learning in Large-Scale Environments
What They're Saying

Critics Review

“Michael Dezuanni’s in-depth analysis of the players and hosts of YouTube Minecraft channels illustrates that playing isn’t just about learning the game but also about learning to participate within massive online communities.”
—Yasmin B. Kafai, Lori and Michael Milken President’s Distinguished Professor, University of Pennsylvania

Peer Pedagogies on Digital Platforms describes how online digital platforms and fan culture have changed the dynamic of peer relationships. The book is timely and relevant for educators, parents, and others who are interested in understanding the nature of online social relationships and learning in young people’s digitally mediated lives.”
—Elisabeth R. Gee, The Delbert and Jewell Lewis Chair in Reading and Literacy at Arizona State University; coauthor of Families at Play: Connecting and Learning Through Video Games

About The Author

Michael Dezuanni

Michael Dezuanni is Associate Professor in the School of Communication and Associate Director of the Digital Media Research Centre at Queensland University of Technology in Australia. He is the coeditor of Serious Play- Literacy, Learning, and Digital Games.

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