
Characters & Quests (Dungeons & Dragons)
A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale
$25.49
- Hardcover
112 pages
- Release Date
28 November 2023
Summary
From the world’s most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers.
For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. Characters & Quests is a space for capturing thoughts, brainstorms, and sketches all in one place! Inside you’ll find:
- Easy-…
Book Details
| ISBN-13: | 9780593577707 |
|---|---|
| ISBN-10: | 0593577701 |
| Author: | Sarra Scherb |
| Publisher: | Random House USA Inc |
| Imprint: | Random House Inc |
| Format: | Hardcover |
| Number of Pages: | 112 |
| Release Date: | 28 November 2023 |
| Weight: | 400g |
| Dimensions: | 16mm x 236mm x 172mm |
| Series: | Dungeons & Dragons |
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What They're Saying
Critics Review
“Characters & Quests offers a guided method to making characters plus ample space for notes on the adventuring party and the adventures they get up to. Players who own this book no longer have to worry about notes scribbled in margins that nobody can decode until it’s too late.”—Forbes
“This hardback book has some really compelling tools to get your kid thinking about their character … Kids can record their adventure details for their character, including allies, party members, important events, villains, magic items, and more … it could really dial your kid’s creativity into focus to help them more tangibly imagine the character they’re going to play.”—GeekDad
“Using the prompts and exercises in this book will greatly help you to fill out a backstory for your character, define how your adventuring group works together, how they met and became an adventuring party, and what motivates them … These little extra bits of information can really bring a character to life and, in some cases, make it easier to decide what actions would be appropriate for that character.”—Game Vortex
“Creating a title for your adventure, drawing your character, and deciding who the villain will be—it’s all part of the fun. If you enjoy action, fantasy, and role-playing games, you’ll definitely love this book!”—TIME for Kids
About The Author
Sarra Scherb
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Sarra Scherb is a writer and curator in Seattle. They have run Dungeons & Dragons for families, elders, and celebrities in settings ranging from conventions to corporate training sessions. She currently warlocks for Wizards of the Coast.
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