Super Scratch Programming Adventure (Scratch 3) by The Lead Project - ISBN: 9781718500129
Paperback
Updated for Scratch 3, this accessible book teaches budding programmers how to create awesome arcade games!
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Super Scratch Programming Adventure (Scratch 3)

RRP$49.99

$37.89

  • Paperback

    160 pages

  • Release Date

    27 August 2019

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Summary

This is the book that created the Scratch book market in 2012. Colorful, comic-book style guide to making fun games with the block-based, wildly popular Scratch visual programming language. Now updated to cover Scratch 3!Comics! Games! Programming! Now updated to cover Scratch 3.Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit.In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.Covers Scratch 3

Book Details

ISBN-13:9781718500129
ISBN-10:1718500122
Author:The Lead Project
Publisher:No Starch Press,US
Imprint:No Starch Press,US
Format:Paperback
Number of Pages:160
Release Date:27 August 2019
Weight:428g
Dimensions:171mm x 242mm
Audience Age:7
A-Format
B-Format
C-Format
Super Scratch Programming Adventure (Scratch 3) by The Lead Project - ISBN: 9781718500129
171 × 242 mm
A4
mm / in
What They're Saying

Critics Review

Praise for Super Scratch Programming Adventure!:

Super Scratch Programming Adventure will help introduce more young people to the creative possibilities of Scratch. The book grows out of one of the world’s most innovative and productive Scratch initiatives, organized by the Hong Kong Federation of Youth Groups. I’m delighted that their ideas and activities are now available to teachers, parents, and children around the world.”
Professor Mitchel Resnik, Director, MIT Scratch Team, MIT Media Lab (From the Foreword)

“Reveals the power of this deceptively simple programming language… A fun way to learn how to program Scratch, even for adults.”
Mark Frauenfelder, Boing Boing

“A great introduction to game design. Kids will start building games from the first page.”
Liz Upton, The Raspberry Pi Project

“Walks readers through a series of extremely well-designed game-design projects, each of which introduces a new concept or two to young programmers, providing a gentle learning curve for mastering Scratch’s many powerful features.”
Cory Doctorow, Boing Boing

“If you think you might have a future programmer on your hands, it’s time to introduce your kid to Scratch… . Super Scratch Programming Adventure! makes it even easier to get started.”
Ruth Suehle, GeekMom

“The book provides a fun approach to a language that is designed for fun … If you are looking for a motivational way of teaching programming to a young beginner then this is recommended.”
—Kay Ewbank, I Programmer, Programming Book Choices For Fun

About The Author

The Lead Project

The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

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