
Physically Based Rendering, fourth edition
From Theory to Implementation
$271.88
- Hardcover
1312 pages
- Release Date
28 March 2023
Summary
Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the…
Book Details
| ISBN-13: | 9780262048026 |
|---|---|
| ISBN-10: | 0262048027 |
| Author: | Wenzel Jakob, Matt Pharr |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Hardcover |
| Number of Pages: | 1312 |
| Release Date: | 28 March 2023 |
| Weight: | 2.43kg |
| Dimensions: | 254mm x 203mm |
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About The Author
Wenzel Jakob
Matt Pharr is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna.
Wenzel Jakob is Assistant Professor of Computer Science at the cole polytechnique federale de Lausanne (EPFL), where he leads the Realistic Graphics Lab.
Greg Humphreys is a software engineer at a stealth startup. He previously worked on the Chrome graphics team at Google and as a professor of computer science at the University of Virginia.
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