
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
$62.46
- Paperback
224 pages
- Release Date
19 March 2024
Summary
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the …
Book Details
| ISBN-13: | 9780262551557 |
|---|---|
| ISBN-10: | 0262551551 |
| Author: | Yasmin B. Kafai, Quinn Burke, Constance Steinkuehler |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 224 |
| Release Date: | 19 March 2024 |
| Weight: | 369g |
| Dimensions: | 229mm x 152mm |
| Series: | The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning |
About The Author
Yasmin B. Kafai
Yasmin B. Kafai is Lori and Michael Milken President’s Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of Connected Gaming, Connected Code, and Connected Play and other books.
Quinn Burke is a Senior Research Scientist in the Learning Sciences at Digital Promise. Quinn’s research examines the effectiveness of different coding activities for introducing computer science and computational thinking to students. Quinn’s research has been supported by a number of state and federal grants. Previously, Quinn taught at the college and high school levels.
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